NAUTICAL GAMES

Content
Chapter 8
Training
Ages
Places

8.07 Obstacle Course

 

Aim of the game:

Create an obstacle course on the waterside using pioneering techniques.

Rules of the game:

Make obstacles using pioneering and set them up on the waterside, for example:

  • Swinging rope (in the water)
  • Slide (in the water)
  • Rope bridge
  • Car tyres (to swim through)
  • Bridge with an air mattress or plank (in the water)
  • Balance beam (over the water)

Variation:

Ideas for different situations, age groups or material

 

Age range:

10 - 17 years

Place:

Shore

Duration:

1 Day Part

Materials:

  • number and type
 
 

Content
Chapter 8
Training
Ages
Places
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