NAUTICAL GAMES

Content
Chapter 8
Training
Ages
Places

8.04 Programme Themes

 

Aim of the game:

Design programmes on special themes to enrich Sea Scouting’s symbolic framework.

Rules of the game:

Choose a theme (e.g. a famous explorer, an historical event, science fiction) and collect material from the library, newspapers, TV and the Internet.
Present the theme to the group through a story or film.
All group members are involved in the preparations.
Start by preparing the decors, costumes and decorations for the boats and crew.
Prepare instructions, activities and meals linked to the theme.
End the programme with an exhibition, newsletter or show to present the results to parents or the general public.

Variation:

 

 

Age range:

7 - 17 years

Place:

Various

Duration:

More then one day, or a camp

Materials:

  • Costumes
  • Decorations
  • Story or film
  • Instruction sheets
  • Activity handouts
 
 

Content
Chapter 8
Training
Ages
Places
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