NAUTICAL GAMES
| Content | Chapter 8 | Training | Ages | Places |
Skills: Miscellaneous
Make a trip by boat using a nautical chart and spend one night in the boat.
Fix a starting point and finishing point on the nautical chart, as well as various points through which you have to pass and follow some instructions.
Make a logbook of the trip and provide some instructions to put in the logbook.
Examples of instructions:
Depending on the participants, make the trip longer or give more difficult instructions, for example: make a complete meal.
Age range:10 - 17 years Place:Various Duration:1 or more days |
"The" adventure for a seascout is the hike: a roaming travel with a ship.
Exciting because the team goes out on it's own. They get a number of unknown assignments to do. Simply being away from the routine in the camp, getting back dead-tired, and having a "Captains dinner" waiting when you come back makes the hike a highlight. Of course extended with the stories that only your team have. The special moments and the situations which were risky, but copable by your team. A lot to talk about.
Here are some hints about arrangements that have to be made before a team starts
Organise the hike in the last days of the camp. This gives the team the chance to become a real unit first, and the staff the opportunity to train some extra skills. The hike should also be the highlight of the camp.
The more the team can be independent, the more they learn and experience.
The staff can meet the team unexpected, for instance on a post for an assignment.
Make sure that the description of the route is correct. Check it as much as possible. Any mishap can easily spoil the trip, and can occur by closed waterways, low or high water, construction work or any other small misfortune
When you are on a hike, you should maintain a logbook. Make sure it is a log you can use later. Not only as e remembrance, but also as a start for planning a next hike.
Is it difficult? Not at all, if you follow a few guidelines:
In this way you cosy and useful instrument. A basis for a story in the local paper or a web site.
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