NAUTICAL GAMES

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Chapter 8
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8.01 Hikes

 

Skills: Miscellaneous

Aim of the game:

Make a trip by boat using a nautical chart and spend one night in the boat.

Rules of the game:

Fix a starting point and finishing point on the nautical chart, as well as various points through which you have to pass and follow some instructions.
Make a logbook of the trip and provide some instructions to put in the logbook.
Examples of instructions:

  • Make a description of your boat in the logbook.
  • Describe the weather conditions.
  • Make a weather forecast.
  • Sketch the horizon.
  • Make a one pan meal.

Variation:

Depending on the participants, make the trip longer or give more difficult instructions, for example: make a complete meal.

 

Age range:

10 - 17 years

Place:

Various

Duration:

1 or more days

 

Go Hiking.

 

"The" adventure for a seascout is the hike: a roaming travel with a ship.

Exciting because the team goes out on it's own. They get a number of unknown assignments to do. Simply being away from the routine in the camp, getting back dead-tired, and having a "Captains dinner" waiting when you come back makes the hike a highlight. Of course extended with the stories that only your team have. The special moments and the situations which were risky, but copable by your team. A lot to talk about.

Here are some hints about arrangements that have to be made before a team starts

Organise the hike in the last days of the camp. This gives the team the chance to become a real unit first, and the staff the opportunity to train some extra skills. The hike should also be the highlight of the camp.

The more the team can be independent, the more they learn and experience.

The staff can meet the team unexpected, for instance on a post for an assignment.

Make sure that the description of the route is correct. Check it as much as possible. Any mishap can easily spoil the trip, and can occur by closed waterways, low or high water, construction work or any other small misfortune

 

What do you have to organise?

  1. A description of the route with a series of techniques: Map and Compass, Oleate, Stripemap, Crossings, Situation description, Photo's, Almanac, etc.
  2. Formulate assignments: Nature survey, Sketches, Objects to find, Interviews to be taken, etc.
  3. Arranging over night locations, depending on the experience of the team.
  4. Pre-print logging paper. Fixed items are easily filled in, and the book gets a more professional look.

 

The Ship's Log

 

When you are on a hike, you should maintain a logbook. Make sure it is a log you can use later. Not only as e remembrance, but also as a start for planning a next hike.
Is it difficult? Not at all, if you follow a few guidelines:

  1. Start with the name and the type of the ship, and the non-standard equipment. Then the names of the crew, with the arranged tasks.
  2. Start every day with the weather, en add changes during the day.
  3. Register sailed distances, route and used time.
  4. Mention all kind of situations:
    • 10.00 hour: Passing the floating bridge after a waiting of 15 minutes
    • 11.00 hour: Stop in Big Hamlet for shopping. Carl lands in the stinging nettles.
    • 15.00 hour: misread the heights of the freeway bridge and lost the dog vane.
  5. Register when and where you stopped for resting and camping.
  6. Make drawings, collect tickets from bridges and locks, postcards from stopping places, recordings of specific sounds, etc.

 

In this way you cosy and useful instrument. A basis for a story in the local paper or a web site.

 

 
 

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