NAUTICAL GAMES

Content
Chapter 5
Training
Ages
Places

5.01 The Old Pirate

 

Skills: Mooring and Getting Underway, Through the Wind

Aim of the game:

Learn different sailing manoeuvres, whilst playing different characters.

Rules of the game:

  • Introduce the story
    Example: Once upon a time there was an Old Pirate. He knew that he would not live much longer. His legs were so tired from standing on the deck of his ship. One day he called his 3 daughters: Gjöa, Taymir and Bolle. Each was a captain of one of the Old Pirate’s ships. He told them: “Listen, I know you are just waiting for me to be eaten by the sharks and then you will fight amongst yourselves to steal my treasure… I don’t want to die before I know who is my cleverest daughter!

  • Actions
    • Each crew has to decifer its own secret language, by collecting hints from the other crews.
    • At the beginning of the game, each crew goes to a different “postbox” to receive an envelope, a box of food bags and pieces of papier in one colour (each crew receives a different colour). For example, ”Gjöa” sails to the mill, “Taymi” to the teahouse and “Bolle” to the lighthouse.
    • In each envelope, there are 3 more envelopes labelled with the names of the different crews, containing hints in secret code.
    • Each crew has 3 “sailors” and each sailor receives 1 envelope.
    • Using the food bags and coloured papiers each crew makes “bombs”.
    • Each crew goes to collect their hints from other crews, in order to find the treasure.

  • Rules:
    • Upon a signal the game starts. The crews sail to meet the other crews and collect their hints, so that they can decifer their own secret language.
    • Each crew tries to hit the mainsail of another boat with a “bomb”.
    • When there is a hit, one of the sailors from the hit boat transfers to the attacking boat, bringing its hint.
    • When a sail is hit, the other crews have to wait.
    • After a transfer, all the boats have to sail in another direction.
    • When a crew has obtained its 3 hints, they try to find the treasure.

Variation:

 

 

Number of participants:

3 - 6 teams
4 members per team
Minimal 3 leaders

Age range:

10 - 17 years

Place:

Creeks

Duration:

Preparations: 1 Hour

  • Making Introduction
  • Making Coding
  • Making hints for the coding
  • Checking that the bags tear if they are thrown
  • Prearrange that the participants have spare cloth
Setup: ½ - 1 Hour
Game: 3 - 4 Hour

Materials:

  • 3 boxes of plastic food bags
  • Green, blue and red pieces of paper
  • Treasure (lolly pops)
  • Secret code and hints
  • Envelopes
 
 

Content
Chapter 5
Training
Ages
Places
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